![]() The rest of the text, well, makes no sense at all. Safe money says the translation team stayed up late watching Jerry Springer while they were working, because a good portion of the lingo is of the "Oh, my bad!" and "Girlfriend!" variety. The dialogue in Persona is, in a word, insane. These are indeed elements that make RPGs great. Fights are turn-based, some encounters are random, and the dungeons are large and easy to get lost in. ![]() The only part of the game that holds true to the old RPG standard is the gameplay. And the more components a player has, the more powerful his spells ultimately become. Players who use the silver tongue, instead of the shiny sword, earn components of spells. And instead of always fighting monsters, players are given the opportunity to sweet talk their way out of fights. And because the setting is the modern era, the characters aren't exclusively equipped with swords and knives - guns, including 9mms and AK-47s, also come into play (so to speak). It should come as no surprise, then, that the game's characters are mere teenagers, not buffed-out, sword-wielding maniacs. Instead of relying on silly medieval themes, it takes place in modern times. In most areas, Persona is a truly different RPG. Altus' Persona for the PlayStation easily qualifies as a sleeper hit. These forgotten games begin in relative obscurity, but slowly and surely, if they're lucky, they garner die-hard and hard-core fans and gain "sleeper" hit status. Once in a while a game is almost totally ignored by players and press alike. ![]()
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